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The unwritten rules of games hide some fundamental truths about game design. Even though they are hidden it would be unwise to break these rules. Read more
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Games can be monetized in different ways, premium up front cost, free-to-play, as part of a subscription, and so forth. I’ll dive into each of the common monetization strategies and explain how they work. Read more
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Have you ever considered how creativity works? How do you come up with smart solutions and innovative ideas? Read more
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Learn why a vision holder is essential for a game to become a success. Read more
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The Unified Model of Player Motivation captures all current research into a single model that helps you understand your players and their 10 reasons to play. Read more
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How to design game systems that create value for the player. Value is always experienced in a context that allows comparison – in the case of games, this is designed. Read more

